Vortex Evolution & Galaxy Vortex Evolution: These cards are extremely dangerous to play as they require 2 or 3 evolution sources which is very hard to achieve during a match and significantly reduces card advantage.However once you have picked a Mana evolution creature do make sure to pick sufficient creature baits for them. Notable cards are, Supernova DEATH Dragerion, Huckle Kirin Sawyer, Jungle Governor & Max, Crimson Blade Lord. Mana Evolution & Mana Galaxy Vortex Evolution:Compared to your standard evolution creatures, mana evolution creatures are extremely good as it allows you to surprise your opponent with really powerful effect.
It is always advisable to pick evolution creatures that have prominent evolution sources in the civilization that you had picked earlier. Evolution: Evolution creatures are a great way to get a focus for a deck.Selecting too many evolution creatures in a deck may also cause the deck to have more "bad" draws if you are unable to sustain an evolution source in the Battle Zone. While a majority of evolution creatures are very powerful, you would require sufficient evolution source in order to play them otherwise they would end up being useless. Notable Mutli cards are, Jack Valdy, the Everlasting, Amarin, Electro Star Tree Q, Beautician, Viral Lord of Fear, Souji, Electro-Warrior & the 5 Battlemages: Bega, Vizier of Shadow Multicolored cards: these cards are generally much stronger due to power and having multiple races therefore its good to choose combinations of civilization that has a higher amount of good multicolored cards.Therefore, when choosing a combination of 3, its generally better to pick those with 2 allied civilizations over those that have only 1. Allied Civilization: There are more cards that benefit or share similar races with their allied civilizations than enemy civilization cards therefore making your deck much more synergistic.Such cards include Gods, Bilgias, Hardened Demon of Hellfire, Rose Castle, Gabriella, Holy Princess, Perfect Galaxy, Immortality Elemental, Milzam, Miracles Elemental & and certain Evolution Creatures. These types of cards don't require much synergy with other cards or set up and can have very powerful effects in terms of card removal or card generation. Stronger Cards: There are more powerful, finisher and Shield Trigger cards available in certain civilizations than others.The most important aspect of Quick Pick is the selection of your civilization as this will determine the cards that you will be presented during your choices. Players can also practice deck building in Quick Pick Solo Play.This guide is also subjected to changes based on the available card selection. These guides are solely tips that help guide one's decision when choosing between civilizations/cards and should in no way be used as a hard rule when it comes to selection. This section will briefly cover on tips when it comes to selecting certain civilizations and card types when starting a run of the Quick Pick game mode.
Civilization theme basically streamlines the card choices to follow a particular theme. Only selected cards from the selected sets are be included. Cards with the Shield Trigger can be included from any set. The card selection pool will always contain some Basic Cards.
This choice repeats 15 times until a player has a 30 card deck.Įach entry ticket will allow the player to duel up to 5 times in a row and at the end of all 5 matches, the player will be rewarded based on their win/loss ratio. The player is then presented with 3 random pairs of cards from the previously selected civilizations.